These might be completely useless and easy to dismiss (e.g. Occasionally, you’ll be given ‘red herring’ parts. While some levels might be easy to clear if you had, say, an anti-gravity pad or two, you have no control over which parts you’ll be given, so may have to make do with a series of pipes and springboards instead. Some will destroy each other… and sometimes, that’s exactly what you want them to do! Some require electrical energy from a power socket, or mechanical energy from an engine. Others will stick wherever you place them in the playfield. Some parts are affected by gravity, falling downwards if placed in the air, rolling down slopes, or floating upwards in the case of balloons. The game has a huge number of different parts available, which it introduces over the course of a 35 LEVEL TUTORIAL… fortunately, these levels are quick, easy, and very fun, so that’s not as much of a slog as it might sound. You do this by creating a Rube Goldberg device, using a combination of existing and new parts. Each features a ‘playfield’ window full of objects that you can’t interact with directly, a separate ‘parts’ window full of other objects that you can place in the playfield wherever you like, and a simple-sounding goal to achieve. Gameplay: TIM3 is a series of stand-alone levels. …this is another casual puzzle game, there is no plot. Only one thing is certain: it’ll involve building an Incredible Machine! Perhaps you need to set off some fireworks, or boil a kettle, or maybe even help a small person get home safely. The Incredible Machine 3 (1995) – Puzzle, PC This month, my first experience of The Incredible Machine! A franchise which is nowhere near as big as I first thought, since most of the releases after TIM2 are apparently just ports to newer operating systems, with a few minor improvements… Regardless, here’s what I thought of it:
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